
via // thingsicantcontrol
4 notes

The motorcycling world loves a ‘barn find’—an old, obscure machine wheeled out of the woodwork for the first time. And this is one of the biggest revelations of recent months. It’s a 1930 Henderson that was customized before WW2 by a fellow called O. Ray Courtney and fitted with ‘streamliner’ bodywork.
The art deco influence is obvious; legendary automotive designer Harley Earl could have drawn those curves. It’s all the more unusual because the mechanicals are hidden: even at the height of the Art Deco movement, most motorcycles were a triumph of form over function, with exposed cooling fins, brake drums and suspension springs.

via // davesparks: niktoprojekt “Happy tunes. The eyebrows are sharing the joke.”
Brionvega RR226
The venerable Italian brand Brionvega thinks the 60s and 70s are worth bringing back, or that at least some of the design sensibilities of the era warrant new life. The classic, groundbreaking Radiofonografio, divined in 1965 by two of the three Castiglioni brothers, Pier Giacomo and Achille, is making a new entrance as RR226. In 1965, the ‘musical component robot’ was a home electronic marvel that in one sleekly designed device included a radio, amplifiers and a record player (for both 45s and 33s).
The modernized model has also a CD and DVD players but otherwise it is as close as possible to the original. The amplifiers are moveable which makes it possible to create different configurations both for visual and listening pleasure. Showcased at the Salone del Mobile in Milan in April, RR226 may be a while coming to a store near you. But like so many of the Castiglioni brothers’ objects, still produced and/or displayed by Zanotta, Flos, Artemide and MoMA, the Radiofonografio is most likely going to stay with us for yet another long period. - Tuija Seipell of thecoolhunter

via // limeflavored: satelliteofyou: “These are so amazing that I don’t know if I’d be able to eat them.”

via // agentangelo: lomokev: constantflux: crookedindifference: jesuisperdu
Photograph by Wayne Levin.

via // proto-jp:
life:
October, 1934: The vast and intricate framework of zeppelin model LZ 129, under construction at Friedrichshafen, Germany. With a gas capacity of 7,070,000 cubic feet, and christened “Hindenburg,” she became the largest — and ultimately, for all the wrong reasons, the most famous — airship the world has ever seen.

via // dvint1:
This is the same technique that the game The Sentinel used to generate 10,000 Solid Rendered 3D levels on the Spectrum 48k in 1986.
Subversion: a procedurally-generated city to infiltrate uses a programming technique where pseudorandom number generators are fed into an algorithm, and that then cranks out a near-infinite amount of content. Streets, lamp-posts, rooms, buildings, and anything else that a city needs can be assembled in a relatively short space of time just from a string of numbers.
(via quietbabylon)
Another title called .kkrieger used procedural generation for almost its entire mechanics. By coding an algorithm that can design textures, level layouts, models, animations and sound, it managed to fit an entire first-person shooter videogame into just 96kb — about 1/70 of the size of an MP3.