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via // dvint1:

This is the same technique that the game The Sentinel  used to generate 10,000 Solid Rendered 3D levels on the Spectrum 48k in 1986.

spime:

Subversion: a procedurally-generated city to infiltrate uses a programming technique where pseudorandom number generators are fed into an algorithm, and that then cranks out a near-infinite amount of content. Streets, lamp-posts, rooms, buildings, and anything else that a city needs can be assembled in a relatively short space of time just from a string of numbers.

(via quietbabylon)

Another title called .kkrieger used procedural generation for almost its entire mechanics. By coding an algorithm that can design textures, level layouts, models, animations and sound, it managed to fit an entire first-person shooter videogame into just 96kb — about 1/70 of the size of an MP3.

Source: wired.co.uk

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  1. arookiemistake reblogged this from nocturnalreview
  2. nocturnalreview reblogged this from cmeinke
  3. nuclearpidgeon reblogged this from spime and added:
    Now that’s cool. Can’t believe it actually goes down...‘office floorplan’ level
  4. woody reblogged this from pegobry
  5. davesparks reblogged this from matarua and added:
    Weird, *just last night* I was thinking how awesome it would be to see a port of Sentinel for the iPad. I played mine on...
  6. pegobry reblogged this from joeconyers and added:
    WOAH. Uplink! That was one of my favorite games back in the day!
  7. joeconyers reblogged this from smartercities
  8. wordstudio reblogged this from smartercities
  9. smartercities reblogged this from quietbabylon
  10. cmeinke reblogged this from spime
  11. un reblogged this from spime
  12. matarua reblogged this from dvint1
  13. dvint1 reblogged this from spime and added:
    design textures, level layouts, models, animations and sound, it managed to fit an entire first-person shooter videogame...
  14. anecha reblogged this from spime
  15. spime reblogged this from quietbabylon and added:
    programming technique where pseudorandom number generators are fed into an algorithm,
  16. quietbabylon posted this