via // dvint1:
This is the same technique that the game The Sentinel used to generate 10,000 Solid Rendered 3D levels on the Spectrum 48k in 1986.
Subversion: a procedurally-generated city to infiltrate uses a programming technique where pseudorandom number generators are fed into an algorithm, and that then cranks out a near-infinite amount of content. Streets, lamp-posts, rooms, buildings, and anything else that a city needs can be assembled in a relatively short space of time just from a string of numbers.
(via quietbabylon)
Another title called .kkrieger used procedural generation for almost its entire mechanics. By coding an algorithm that can design textures, level layouts, models, animations and sound, it managed to fit an entire first-person shooter videogame into just 96kb — about 1/70 of the size of an MP3.
45 notesShowHide
-
metro-forum liked this
-
arookiemistake liked this
-
arookiemistake reblogged this from nocturnalreview
-
nocturnalreview reblogged this from cmeinke
-
nuclearpidgeon reblogged this from spime and added:
Now that’s cool. Can’t believe it actually goes down...‘office floorplan’ level
-
voodoovoodoo liked this
-
nachodaveproxy liked this
-
politicore liked this
-
woody reblogged this from pegobry
-
noosphere liked this
-
davesparks reblogged this from matarua and added:
Weird, *just last night* I was thinking how awesome it would be to see a port of Sentinel for the iPad. I played mine on...
-
davesparks liked this
-
thiscitycalledearth liked this
-
pied-a-terre liked this
-
section9 liked this
-
erickd liked this
-
pegobry reblogged this from joeconyers and added:
WOAH. Uplink! That was one of my favorite games back in the day!
-
joeconyers reblogged this from smartercities
-
acid2 liked this
-
wordstudio reblogged this from smartercities
-
ohhleary liked this
-
mopostal liked this
-
smartercities reblogged this from quietbabylon
-
cmeinke reblogged this from spime
-
notational liked this
-
strake liked this
-
jthurteau liked this
-
alexleong liked this
-
un reblogged this from spime
-
smogmonster liked this
-
matarua reblogged this from dvint1
-
shriyashriyashriya liked this
-
dvint1 reblogged this from spime and added:
design textures, level layouts, models, animations and sound, it managed to fit an entire first-person shooter videogame...
-
escapeintolife liked this
-
anecha reblogged this from spime
-
spime reblogged this from quietbabylon and added:
programming technique where pseudorandom number generators are fed into an algorithm,
-
quietbabylon posted this