
via // niktoprojekt
Now that is some tech arse bling right there ;)
7 notes

via // dvint1:
This is the same technique that the game The Sentinel used to generate 10,000 Solid Rendered 3D levels on the Spectrum 48k in 1986.
Subversion: a procedurally-generated city to infiltrate uses a programming technique where pseudorandom number generators are fed into an algorithm, and that then cranks out a near-infinite amount of content. Streets, lamp-posts, rooms, buildings, and anything else that a city needs can be assembled in a relatively short space of time just from a string of numbers.
(via quietbabylon)
Another title called .kkrieger used procedural generation for almost its entire mechanics. By coding an algorithm that can design textures, level layouts, models, animations and sound, it managed to fit an entire first-person shooter videogame into just 96kb — about 1/70 of the size of an MP3.

via // cozar: niktoprojekt
Right so erm.. hmm hmm, not sure if I have this right, but, here’s cozar, reblogging niktoprojekt, who posted something by baubauhaus, 3 of my favorite tumblr pages right there :)
Stefan Lucut
I nuovi interessanti lavori a portfolio del designer con base a Timisoara Stefan Lucut. Vi consiglio inoltre, di tenere d’occhio il suo nuovo progetto tumblr di visual bookmarking dal titolo ★Baubauhaus.
At a time in the history of the arts where digital technologies have revolutionized distribution, democratized access, and completely re-imagined the scope and scale with which an artist can create a vision and reach an audience, The Creators Project is a completely new kind of arts and culture channel for a completely new kind of world.
The Creators Project has two mandates: on one hand it’s a modern day media channel that we will continually identify and celebrate the work of visionary artists wherever they are. On the other hand it is also a content creation studio, an arts foundation of sorts that will facilitate the production and dissemination of new work with these artists and their collaborators.

Foil Blocking by Benwells
“Foil blocking is the process of applying metallic or ‘foil’ effects to a surface. It uses a metal die - like a stamp - onto which the design is chemically etched or crafted by hand from supplied artwork. Dies are made from various metals and can be either ‘flat’ (foil only) or ‘combination’ (foiling and embossing done in one pass). The technique produces effects which are practically impossible to achieve using traditional ink printing. Foils are available in a variety of finishes, including gloss, matt and satin. Along with standard gold and silver, you can choose from many other metallic colours. Some foils do have restricted uses, so please check with us first.”

The HiFi by Yes Studio UK
“A series of hand-printed serigraphs, originally created as part of the artwork for The Stands. We have a limited number of the original prints available to buy, all are signed and numbered from a small edition. Please email us for further details.”

via // weandthecolor: “Great retro poster design, found on:
http://www.tiagobenevides.com/blog/2010/05/28/looosssstttttt/”

via // sestinas: “this is fucking amazing! :O”: ellaeleazar
“It was freelance work for advertising humorous project devoted to woman’s day widely celebrated in Russia. Basically, those laptops are pure fake made just to entertain women during holidays. Here is the link to that project: Produced via KSAN agency
http://lab.my-companion.ru/. I saw the response of social media and press to these designs. Thank you very much for your apreciation of my work, but it’s not real laptops, it’s a fun for holiday. All the work was done mainly in 3ds max (VRay) with minor photoshop corrections.”

Lukestar Lake Toba Album Art
Robin Snasen Rengård is a graphic designer, illustrator, and musician living and working in Oslo, Norway. He is also a co-owner of Bilo Books - an independent publisher specializing in limited edition books for visual arts.
I personally love the track The Shade You Hide by Lukestar, all good :) Great artwork also!
via // ffffound

via // weandthecolor: “#1 in a series of posters for Kubrick films. This is what happens when a friend calls in that one favor that you owe them.”
Two Thousand and One by Brandon Schaefer
“I’ve been creating posters based off of films since I was younger, but most recently dived back into it as a way of forcing myself to try different things without being overly concerned with the consequences. I try to approach each poster with a different idea relative to whatever’s going on in the film, but the beginning is always the same – me, sitting in a chair, doodling in a cheap notebook.”